NEWS

Pillars of Eternity Embraces Turn-Based Combat in Major Update

A major update for Pillars of Eternity introduces turn-based combat, igniting long-standing debates among RPG fans. This change aims to cater to diverse player preferences while enhancing the overall gaming experience.

By
LNGFRM Team
Published March 26, 2025
Image courtesy of Pc Gamer

In the realm of RPGs, few debates have endured as long—or as passionately—as the one between real-time with pause (RTWP) and turn-based combat. As Obsidian Entertainment celebrates the 10th anniversary of its beloved isometric RPG, Pillars of Eternity, it has reignited this fiery discourse by announcing a significant update: the game will finally feature turn-based combat.

This development promises not only to alter the gaming experience for players but also to stir the pot among gaming journalists and enthusiasts alike.

For those who have managed to steer clear of this argument, the dichotomy is simple: RTWP allows players to pause the action to strategize, while turn-based combat involves taking turns to execute moves, akin to a game of chess. Both systems have their merits and fervent supporters, but mention either in the wrong crowd and you might find yourself amidst a digital skirmish more intense than the gameplay itself.

The announcement has already sparked spirited discussions among the PC Gamer editorial team, with some editors metaphorically going “ape shit” over the news. It is a testament to how deeply rooted these preferences are within the gaming community.

Ted Litchfield, who has been vocal about his disdain for RTWP, is likely to view this update as a victory for the human spirit—a move towards what he considers a more refined gaming experience. Meanwhile, others, like myself, hold nostalgic affinities for the tactical pause feature, immortalized by classics such as Baldur’s Gate.

Yet, Obsidian’s decision is not without precedent. The studio previously introduced turn-based combat to its sequel, Pillars of Eternity 2: Deadfire, although without the decade-long wait.

The company’s latest move suggests a willingness to adapt and cater to diverse player preferences—a strategy that might just bridge the gap between these warring camps.

The update is set to be an expansive one, featuring not only the new combat system but also an array of fixes and tweaks to enhance the gameplay experience across different platforms. Mac users can finally rejoice as they receive updates without the dreaded black screen, while Linux support on Steam and proper reward distributions for Kickstarter backers stand as notable improvements.

Visual and audio corrections, alongside quest and dialogue fixes, aim to refine the immersive quality of the game, ensuring that players can enjoy a seamless experience regardless of their chosen combat style.

As the gaming community braces for this change, one might wonder what it reveals about the nature of RPGs and their evolution.

In an era where gaming is increasingly about personalization and choice, Obsidian’s decision to offer both combat styles might be seen as a savvy move to satisfy varied tastes.

It is a reminder that while technology and graphics may evolve, the heart of gaming often lies in choice and strategy—in how each player chooses to navigate and conquer the digital world laid out before them.

Ultimately, this update is more than just a technical enhancement; it is a celebration of the game’s legacy and a nod to its diverse player base.

Whether you are a staunch advocate of turn-based tactics or a nostalgic defender of RTWP, Pillars of Eternity invites you to experience its world in a way that suits you best.

And in the end, isn’t that what great gaming is all about?

Author

  • LNGFRM Team

    Frank DiBernardo handles LNGFRM's Foodie and Miscellaneous writing tasks. He's always getting ideas from users, so don't be afraid to send an email to the editor.

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