NEWS

PS5: The Exclusive Drought

Despite robust sales, the PS5 generation has seen a surprising drought of true console-defining exclusives. Major first-party studios have been notably quiet, marking a departure from PlayStation’s storied legacy.

By
LNGFRM Team
Published June 17, 2025
Textured illustration of a tall, off-white console resembling a PlayStation 5, standing in a cracked, barren landscape under an orange sky with abstract planets.
Illustration by Addison Smith for LNGFRM

As the gaming world buzzes with Sony’s recent declaration that the PlayStation 6 is “top of mind,” with a potential 2027 release on the horizon, a crucial question hangs in the air: was this, the PS5 generation, truly a success for PlayStation, particularly concerning its exclusive game offerings?

Despite robust console sales, the narrative around PS5 exclusives has been, to put it mildly, a strange and often underwhelming one.

The very concept of a “true” PS5 exclusive—a game designed from the ground up to fully leverage the new system’s power without the shackles of being a cross-gen title also available on PS4—has been remarkably limited.

This generation promised a leap forward, but often felt like a hesitant shuffle.

One undeniable, shining beacon in this rather dim landscape is Astro Bot.

Critically acclaimed, a Game of the Year contender, and refreshingly PS5-only, it stands as PlayStation’s most Nintendo-like success: a joyous celebration of the brand itself, showcasing the console’s unique capabilities.

It’s a fantastic outlier, but an outlier nonetheless.

Beyond Astro Bot, the picture becomes murkier.

The Final Fantasy franchise, once a bastion of PlayStation exclusivity, offers a telling example.

Final Fantasy XVI, a significant release, faced debates about underperformance before shedding its exclusivity entirely, making its way to Xbox.

Its successor, Final Fantasy VII Rebirth, while a console exclusive, exists in a peculiar space, building on a Remake that launched on the PS4.

This fluidity in exclusivity suggests a strategic shift from Square Enix, perhaps realizing that tight console lock-ins might be a sales misstep in the evolving market.

Then there are the technical showcases that never quite caught fire.

The Demon’s Souls remake, while visually stunning and a testament to the PS5’s graphical prowess, was, by definition, a remake.

Ratchet and Clank: Rift Apart offered a dazzling, if somewhat overlooked, demonstration of the console’s ultra-fast SSD, a technical feat rarely replicated by other titles.

Returnal, a cult favorite among a dedicated few, garnered critical praise for its innovative gameplay but struggled to find a wider audience, failing to achieve significant sales.

Perhaps most ironically, some of the generation’s biggest “PS5-only” successes weren’t even direct first-party creations.

Stellar Blade, a new IP from an external studio, became one of the most successful PS5-exclusive launches, a credit to Sony for securing the deal and recognizing its potential.

Helldivers 2, an absolute juggernaut, was a day-and-date release on PC, where Steam proved to be the larger platform, blurring the lines of console exclusivity even further.

These are triumphs, certainly, but they underscore a reliance on external partnerships rather than internal studio might for groundbreaking new experiences.

The flagship first-party release, Marvel’s Spider-Man 2, though a commercial success, courted criticism for tripling its predecessor’s development cost without delivering a commensurate leap in innovation.

Reusing vast portions of the existing city and integrating a character already introduced in a previous side-game, it felt more like an iterative step than a generational leap.

The subsequent cancellation of a Venom spin-off and a Spider-Verse multiplayer game further dampen the perception of ambitious, new directions.

What truly defines this generation’s exclusive drought, however, is the conspicuous silence from Sony’s most celebrated first-party studios.

Guerilla (Horizon), Sony Santa Monica (God of War), and Naughty Dog (The Last of Us) have yet to deliver a true PS5-only game.

Naughty Dog, in particular, has become a meme for its seemingly endless cycle of Last of Us remasters, while its major new IP, Intergalactic: The Heretic Prophet, might not see the light of day until the PS6 itself.

We have no clear timeline for new Horizon or God of War titles, much less new IPs from these powerhouses, leaving a significant void in the PS5’s library where console-defining experiences should reside.

Even Sony’s monumental $3.6 billion acquisition of Bungie has yielded little in the way of console-exclusive content.

Destiny 2 continues its long march, and Marathon, a new project, appears to be struggling, with neither title offering the kind of exclusive, system-selling content one might expect from such a massive investment.

While there was certainly something to play on the PS5, the roster of true, impactful exclusives feels thin.

It’s a generation where the most significant introduction of a new IP was Stellar Blade, not a game born from Sony’s own creative studios, but a shrewd business deal.

This pattern, mirrored by Final Fantasy’s evolving exclusivity, suggests a broader industry shift, where the traditional console exclusive might be losing its iron grip.

To compare the PS5’s exclusive output to past PlayStation eras is to highlight a stark contrast.

In terms of truly transformative, system-defining exclusives, this generation likely ranks fourth or even fifth.

This isn’t to say Xbox fared better; its own struggles with hardware sales and the concept of console exclusivity are well-documented.

But for PlayStation, a brand built on the back of unparalleled exclusive content, the PS5 era feels like a departure from its storied legacy.

As Sony sets its sights on the PS6, one can only hope that the lessons of this generation – the need for true innovation, the nurturing of first-party talent, and a clear vision for exclusive content – are truly “top of mind.”

The future of PlayStation’s exclusive library, and indeed its identity, hinges on it.

Author

  • LNGFRM Team

    Frank DiBernardo handles LNGFRM's Foodie and Miscellaneous writing tasks. He's always getting ideas from users, so don't be afraid to send an email to the editor.

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